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For homeschool and after-school families · ages 8–16

Dungeon Academy

Make a hero. Hatch a dragon.

Start here: make your hero, choose a dragon egg, and answer questions to battle three monsters. We guide you one step at a time. No account or payment needed.

Free starter adventure · no accountPublished scope & sequence, 36-week yearParent-managed membershipNo child account required to start
Fantasy enrichment
The story is a doorway into real math, science, humanities, art, and reasoning.
Learning-only product
Academy is a kids' enrichment school, not part of any outside rewards or finance offer.
Parent managed
Membership, reports, and any public showcase path stay under adult control.
Guest privacy
Guest progress stays on this device. Anonymous activity counts help us improve the workshop; robot names and answers are not sent in those counts.
See how to start
A warm inventor's workshop with a wooden repair bench and garden window

The family path

One step at a time.

You do not need to choose a subject or find a room first. Start your adventure and follow the next button. The robot workshop and subject rooms are other activities you can explore later.

  1. IMake your heroChoose a look and a name. The starter guides you through each choice.
  2. IIChoose your dragonChoose an egg color and name your companion. Win three battles to hatch it.
  3. IIITry your first battleRead the tip, then answer a question to strike the monster. Mistakes come with an explanation.
  4. IVKeep your adventure goingYour hero and battle progress stay on this device. Follow the next activity when you are ready.
Start my adventure
An illuminated mathematics chamber filled with geometric models and glowing patterns
Free encounter · Rune Count

Take seven runes from the wall.

18remain

Choose the runes yourself. Tap an extinguished rune again if you want to revise.

180?
7 more to removeThe answer stays sealed until the model shows the whole subtraction.

Another free lesson · Rune Count

Children learn math by moving the model with their own hands.

Start with eighteen glowing runes. Remove seven, watch the model change, and unlock the answer only when the evidence is visible.

  1. 1
    ExplainA professor shows what the eighteen and the seven mean.
  2. 2
    MoveThe learner extinguishes seven runes in the model.
  3. 3
    UnlockThe answer appears only when the model matches the story.
  4. 4
    SaveThe explanation becomes a parent-readable artifact.
Play the complete free lesson

After your starter adventure

Every doorway changes the world.

After the guided starter, you can explore subject rooms, professors, and a school day. You do not have to navigate the campus to begin.

Your character in the school adventure

A learner enters as a character.

Pip is your companion in the workshop. In the school adventure, choose a student character to explore the subject rooms. That choice can wait until you enter the school.

Explore the school adventure
Ember Sprite
Moon Wisp
Gearling
Crystal Kin
Root Gnome
Star Newt

Faculty of the hidden halls

Every subject has a guide.

Professors appear inside the lesson: they demonstrate, ask questions, react to mistakes, and help the learner turn an answer into an explanation.

Open another door

Every room looks and feels like its own subject, not a copy of the room next door. Biology grows, robotics sparks, writing moves like ink, and music glows like a stage.

Walk through course paths

The Writing Tower library filled with luminous pages and streams of magical ink

For the grown-up outside the room

Wonder for the child. Evidence for the parent.

The fantasy never hides what was taught. Reports translate the completed room into a clear learning objective, an explanation, and a next step.

View a parent report

The parent desk

Everything important, in plain language.

Start with the free guided adventure. For another hands-on activity, repair a robot through five short missions in Pip’s workshop. Parent notes show actual attempts and prompts saved on this device. School membership is a separate parent decision; the workshop stays free.

Free sampler

Another free activity: Pip’s workshop

The free workshop includes five repairs, new problems, a courier mission, and Parent notes. No account or membership is needed.

First month free, then $19/month

Unlock the school path

Membership opens the growing room map, parent-readable reports, portfolios, weekly quests, and guided progress.

Not a trap

Clear limits up front

No child purchase prompts, no open child chat, no accreditation claim, and no hidden social posting.

First month free, then $19/monthFirst 30 days free for a new family; card required, cancel before day 31 and you pay nothing. The workshop stays free. Cancel membership anytime. Parent-managed access. Dungeon Academy is enrichment, not an accredited school.See membership details
Quest progressProgress recorded