One free Monday lesson before any membership decision.
Five days - Five subjects - Five proofs
Your first week at Dungeon Academy
Each day begins with a mystery, teaches one useful idea, and ends with something the learner can explain.
Why this week exists
Five days should prove the whole Academy concept.
This is the parent-friendly trial: not a giant placement test, not a sales maze. One calm week shows whether the child likes the format, understands the proof habit, and wants more.
Math, science, physics, engineering, and AI in a single trial week.
Each day creates something a learner can show and explain.
By Friday, families should know whether the full Academy rhythm fits.
Proof trail
By Friday, the family can see five pieces of evidence.
The first week should not ask parents to trust a hidden score. Each day leaves behind a small artifact that proves what the learner practiced and how they explained it.
Daily ritual
The same four-screen rhythm every day.
Repetition makes the school feel safe. The subject changes each day, but the learner always knows the next move: enter, try, solve, explain.
Read the mission in one short scene.
Practice the concept with a focused interaction.
Make one decision, answer, prediction, design, or audit.
Explain what happened in words a parent can read.
The week's timetable
Monday is the free sampler. The remaining lessons are part of the full member school.
Your next lesson
Monday · Rune Count Trial
Begin with the free sampler. When the proof is ready, this browser will remember Monday as finished.
These are private reminders from this browser, not official school records.
Monday
20 min
Math Tower
Rune Count Trial
Seven runes guard the gate. Four more awaken. Prove the new total.
Learn: Represent a quantity change and check that two models agree.
Make
Math proof relic
Ask afterward: “What changed, and what evidence made you sure?”
Play free lesson →Tuesday
20 min
Science Lab
Alchemy Evidence Trial
A potion changes before your eyes. Decide which clue supports the alchemist's claim.
Learn: Separate observations from claims and choose the strongest evidence.
Wednesday
20 min
Physics Observatory
Motion Gate Trial
A comet must pass through the gate. Predict how force and angle change its path.
Learn: Use a prediction, a trial, and new evidence to reason about motion.
Make
Motion prediction sketch
Ask afterward: “What did you predict, and what did the trial change?”
Open Wednesday's trial →Thursday
25 min
Engineering Forge
Bridge Prototype Trial
A bridge must hold the dragon's supply cart. Find the weak point before it fails.
Learn: Test a design against constraints, then revise the part that needs it most.
Make
Prototype revision card
Ask afterward: “What did the test reveal, and what would you change next?”
Enter Thursday's forge →Friday
20 min
AI Oracle Chamber
Pattern Audit Trial
The oracle makes a confident prediction. Decide whether its examples make it trustworthy.
Learn: Judge a prediction using examples, labels, confidence, and human review.
Make
AI model audit card
Ask afterward: “Would you trust the oracle? What evidence supports your decision?”
Audit Friday's oracle →Friday decision
How to know the full Academy might be worth it
Parents should not need a leap of faith. At the end of the first week, look for these signals before opening the paid school.
Interest matters. If they ask for the next room, the school world is doing its job.
A good week ends with a child saying why an answer, claim, prediction, prototype, or audit made sense.
The work should create a clear artifact, not a mysterious score buried inside a game.
The first week should feel focused and doable, not like a frantic streak system.
A simple role for families
The learner owns the adventure. The adult protects the time, asks one good question, and notices the evidence.
- Before
- Let the learner choose a challenge level that feels difficult but possible.
- During
- Help only when asked. A useful prompt is: 'What evidence do you have?'
- After
- Ask the day's question and let the child show the proof instead of reporting a score.
- Stop
- End after the reflection. A focused 20-minute class is enough.
Begin with one good Monday.
Try the full lesson rhythm before deciding. If the learner enjoys the challenge and can explain the proof, the rest of the school is ready.
