Skip to main content
Course Catalog

The school map,
lesson by lesson.

A parent-readable scope and sequence for the academy: what kids learn, what is free, what belongs to the paid beta, and which subjects come next.

Catalog truth box
Catalog status
Public v1

Parent-readable course map before broad enrollment.

Playable now
STEM Dungeon

Free demo plus paid member beta rooms across five STEM wings.

Next expansion
Logic Labyrinth

The best next course for gifted learners who need proof and reasoning depth.

Boundary
Enrichment beta

No official credit claim, accreditation claim, or legal transcript claim yet.

Choose a path

The catalog should feel like picking a school route

Parents should not have to decode dozens of rooms at once. Start with the child’s style, then point them toward the right wing of the academy.

Curious starterFree room → first weekFor families asking “will my kid actually like this?”Start with one proof receipt, then try five short rooms across STEM.
STEM builderFirst week → STEM DungeonFor kids who like puzzles, experiments, machines, and AI questions.Move through 25 rooms and collect a parent-readable mastery packet.
Deep thinkerSTEM proof → logic + writingFor gifted learners who need harder reasoning, not just faster pacing.Add counterexamples, argument maps, source checks, and proof defense.
Creative makerArt, music, film, design, codingFor kids who learn by making artifacts and revising them.Turn creative work into critique notes, design choices, and portfolio evidence.
World explorerCivilization, geography, economics, languageFor kids who love maps, history, systems, culture, and debate.Build timelines, map claims, budget choices, civic arguments, and language work.
Catalog promise

What makes this feel like a full school

A school world, not a worksheet list

Each course should feel like a wing of the academy with its own rooms, artifacts, vocabulary, and final proof.

Parent-readable by default

The catalog explains access, readiness, prerequisites, and evidence without requiring parents to understand game mechanics.

Depth without false claims

The catalog can be ambitious while staying clear that Academy is an enrichment beta, not an accredited transcript program.

Many doors, one spine

Creative, humanities, advanced STEM, and maker subjects should still connect back to proof, reflection, and portfolio evidence.

Scope & Sequence

Courses organized by subject, access, and proof

MTHMath Tower

Rune Math Foundations

Prerequisites: Ready for basic operations, diagrams, and short explanations.

Playable betaDemo:Free demo starts hereMember:Paid member rooms 1-5

Number models, fraction gates, geometry maps, fairness proofs, and treasure-budget artifacts.

SCIScience Lab

Alchemy Evidence Lab

Prerequisites: Ready to observe, compare, and separate evidence from guesses.

Paid member betaDemo:Previewed in first-week mapMember:Paid member rooms 6-10

Claim-evidence cards, variable notes, matter changes, systems observations, and lab reflections.

PHYPhysics Observatory

Force Craft Studio

Prerequisites: Ready for motion words, direction, cause-effect, and simple units.

Paid member betaDemo:Previewed in first-week mapMember:Paid member rooms 11-15

Motion sketches, force predictions, energy trails, light puzzles, and rule explanations.

ENGEngineering Forge

Build Magic Workshop

Prerequisites: Ready to name a problem, constraint, weak point, and revision.

Paid member betaDemo:Previewed in first-week mapMember:Paid member rooms 16-20

Prototype briefs, stress tests, bridge revisions, design tradeoffs, and iteration notes.

AILAI Oracle Chamber

Mind Lens AI Studio

Prerequisites: Ready to inspect examples, labels, patterns, confidence, and human review.

Paid member betaDemo:Previewed in first-week mapMember:Paid member rooms 21-25

Model audit cards, feature labels, training-example checks, safety notes, and better-data proposals.

LOGLogic Labyrinth

Proof and Puzzle Reasoning

Prerequisites: Best after learners can explain STEM proofs without racing.

Preview nextDemo:Future free sampleMember:Future paid course

If-then maps, contradiction gates, counterexample scrolls, proof chains, and strategy journals.

WRTWriting Tower

Argument, Story, and Revision

Prerequisites: Best after learners can explain a claim, evidence, source, and counterclaim without racing.

Member roadmapDemo:Preview after joiningMember:Future paid course

Thesis cards, source hunts, story arcs, revision trails, rhetoric duels, and portfolio pieces.

CIVCivilization Archive

History, Geography, and Civics

Prerequisites: Best after learners can read maps, sequence events, and compare evidence fairly.

Member roadmapDemo:Preview after joiningMember:Future paid course

Timeline dossiers, map claims, source audits, civic arguments, and cause-effect explanations.

ECOEconomics Bazaar

Markets, Incentives, and Tradeoffs

Prerequisites: Best after learners can reason about quantities, fairness, choices, and evidence without treating points like money.

Member roadmapDemo:Preview after joiningMember:Future paid course

Market briefs, opportunity-cost cards, budget checks, incentive maps, externality notes, and evidence claims.

GEOGeography Cartography Hall

Maps, Regions, and Spatial Systems

Prerequisites: Best after learners can read maps, compare scale, and explain physical and human patterns carefully.

Member roadmapDemo:Preview after joiningMember:Future paid course

Field atlases, map claims, projection checks, watershed notes, migration maps, and GIS evidence limits.

CSComputer Science Keep

Algorithms, Code, and Debugging

Prerequisites: Best after learners can trace steps, explain logic, and test edge cases carefully.

Member roadmapDemo:Preview after joiningMember:Future paid course

Algorithm traces, data-structure notes, runtime checks, memory notes, debug logs, API boundaries, and safety claims.

ARTArt Studio

Visual Design, Animation, and Critique

Prerequisites: Best after learners can observe carefully, revise without panic, and explain visual choices.

Member roadmapDemo:Preview after joiningMember:Future paid course

Composition studies, color maps, value checks, storyboards, animation timing notes, critique responses, and portfolio statements.

MUSMusic Studio

Music Theory, Production, and Performance

Prerequisites: Best after learners can listen carefully, practice with patience, and explain creative choices.

Member roadmapDemo:Preview after joiningMember:Future paid course

Rhythm maps, tempo notes, melody sketches, harmony checks, arrangement briefs, rehearsal logs, critique responses, and music statements.

FILFilm Studio

Scene Language, Editing, and Media Critique

Prerequisites: Best after learners can observe carefully, sequence story beats, and explain media choices without treating style as proof.

Member roadmapDemo:Preview after joiningMember:Future paid course

Shot plans, storyboard panels, continuity checks, edit notes, sound-design maps, critique responses, revision proofs, and film evidence claims.

ARCArchitecture Atelier

Spatial Design, Structure, and Critique

Prerequisites: Best after learners can read scale, reason about space, and explain design tradeoffs without pretending to certify real buildings.

Member roadmapDemo:Preview after joiningMember:Future paid course

Site briefs, plan and section notes, load-path sketches, accessibility checks, daylight diagrams, model iterations, critique responses, and design claims.

GMDGame Design Lab

Mechanics, Playtesting, and Level Design

Prerequisites: Best after learners can explain rules, feedback, balance, accessibility, and revisions without treating points as proof.

Member roadmapDemo:Preview after joiningMember:Future paid course

Core-loop maps, level sketches, balance notes, playtest logs, accessibility checks, revision proofs, and game design evidence claims.

CCDCreative Coding Atelier

Interactive Art, Animation, and Debugging

Prerequisites: Best after learners can trace code, debug patiently, and explain visual behavior with evidence.

Member roadmapDemo:Preview after joiningMember:Future paid course

Variable maps, loop traces, function notes, animation tests, event checks, debug logs, accessibility notes, and code artifact claims.

WLDWorldbuilding Workshop

Maps, Cultures, and Story Systems

Prerequisites: Best after learners can connect maps, cultures, ecology, rules, and revision without treating style as evidence.

Member roadmapDemo:Preview after joiningMember:Future paid course

Map notes, ecology notes, culture notes, rule limits, timeline causes, conflict explanations, revision proofs, and worldbuilding evidence claims.

DRSDesign Research Studio

User Insight, Prototypes, and Critique

Prerequisites: Best after learners can observe users, explain design choices, and revise without treating taste as proof.

Member roadmapDemo:Preview after joiningMember:Future paid course

Observation notes, interview patterns, personas, problem frames, prototype tests, accessibility checks, ethics notes, revision proofs, and design research evidence claims.

LANLanguage Hall

Language, Translation, and Conversation

Prerequisites: Best after learners can read carefully, revise sentences, and respect cultural context.

Member roadmapDemo:Preview after joiningMember:Future paid course

Vocabulary maps, grammar notes, dialogue scripts, translation checks, listening reflections, culture notes, revision logs, and language claims.

PHIPhilosophy Hall

Logic, Ethics, and Dialogue

Prerequisites: Best after learners can define terms, listen to objections, and revise a claim without treating disagreement like defeat.

Member roadmapDemo:Preview after joiningMember:Future paid course

Argument maps, definition cards, counterexample checks, ethics notes, dialogue reflections, revision logs, and philosophy claims.

ENTEntrepreneurship Lab

Venture Design and Evidence

Prerequisites: Best after learners can reason about quantities, customer needs, fairness, and evidence without confusing simulations with real money.

Member roadmapDemo:Preview after joiningMember:Future paid course

Problem briefs, interview notes, prototype tests, budget checks, risk reviews, ethics notes, pitch drafts, and venture claims.

Unit sequence

The first visible route through the academy

01Rune Count TrialMath

Free demoModel quantities before choosing an operation.

Math proof receipt
02Alchemy Evidence TrialScience

Paid memberSeparate observation, variable, and claim.

Claim-evidence card
03Motion Gate TrialPhysics

Paid memberPredict force, motion, energy, or light before the gate opens.

Motion prediction sketch
04Bridge Prototype TrialEngineering

Paid memberTest a constraint, find the weak point, and revise.

Prototype revision note
05Pattern Audit TrialAI

Paid memberInspect examples, labels, confidence, and unsafe assumptions.

AI model audit card
06Contradiction GateLogic

Preview nextFind the claim that cannot be true under the same rules.

Counterexample scroll
07Thesis TorchWriting

PlannedTurn evidence into a clear argument with one revision pass.

Draft-and-revision sheet
Demo vs member

What is open, what is protected, and why

Free demoUnlocked

One real math lesson with teach, practice, dragon test, and first proof receipt.

Paid member betaPassword protected

$19/month beta access while trusted activation and parent accounts mature.

Parent reviewPublic pages

Catalog, standards, reports, privacy, safety, and accreditation-readiness pages stay public.

School claimsNot yet

No official credit, accreditation, or legal transcript status until review, policy, and records are stronger.

Course ladder

From first week to future school

5 lessonsFirst Week

One room from each STEM wing.

Best family decision point after the free demo.

25 lessonsSTEM Dungeon

Five lessons each in math, science, physics, engineering, and AI.

Current paid member course spine.

5 creditsMastery Packet

One credit per STEM wing plus capstone-style proof artifacts.

Parent-readable enrichment record.

Future courseLogic Labyrinth

Proof, puzzles, counterexamples, symbolic reasoning, and strategy.

Next best expansion for advanced learners.

Member roadmapWriting Tower

Argument, creative writing, research, revision, and rhetoric.

The course roadmap describes claims, sources, counterclaims, and revision before private draft history exists.

Member roadmapCivilization Archive

History, geography, civics, economics, timelines, maps, and source analysis.

The course roadmap describes map evidence, timelines, source bias, and civic claims before private archive records exist.

Member roadmapEconomics Bazaar

Scarcity, incentives, supply, demand, budgets, tradeoffs, externalities, and market claims.

The course roadmap describes economics reasoning before private market briefs or paid course records exist.

Member roadmapGeography Cartography Hall

Location, scale, projections, climate, land use, migration, GIS, and map claims.

The course roadmap describes map evidence before private atlas records or official geography credit exist.

Member roadmapComputer Science Keep

Algorithms, data structures, debugging, runtime, memory, APIs, cybersecurity boundaries, and code claims.

The course roadmap describes algorithm evidence before private code portfolios or official computer science credit exist.

Member roadmapArt Studio

Composition, color, value, focal point, animation, critique, revision, portfolio craft, and artist statements.

The course roadmap describes visual evidence before private art portfolios or official art credit exist.

Member roadmapMusic Studio

Rhythm, tempo, melody, harmony, dynamics, form, rehearsal, performance, recording, critique, and revision.

The course roadmap describes music evidence before private music portfolios or official music credit exist.

Member roadmapFilm Studio

Scene language, cinematography, storyboards, editing, pacing, sound design, dialogue, critique, and revision.

The course roadmap describes film evidence before private media portfolios or official film credit exist.

Member roadmapArchitecture Atelier

Site, scale, plans, sections, structure, circulation, materials, daylight, accessibility, sustainability, critique, and revision.

The course roadmap describes design evidence before private architecture portfolios or official architecture credit exists.

Member roadmapGame Design Lab

Mechanics, rules, goals, feedback loops, level design, challenge curves, balance, UX, accessibility, playtesting, critique, and revision.

The course roadmap describes game design evidence before private game portfolios or official game design credit exists.

Member roadmapCreative Coding Atelier

Variables, loops, functions, coordinates, sprites, animation, events, collision logic, controlled randomness, debugging, accessibility, critique, and revision.

The course roadmap describes code artifact evidence before private code portfolios or official creative coding credit exists.

Member roadmapWorldbuilding Workshop

Map scale, biomes, resources, culture, trade, ecology, language clues, rule systems, timelines, research, critique, and revision.

The course roadmap describes worldbuilding evidence before private writing portfolios or official writing, geography, or history credit exists.

Member roadmapDesign Research Studio

Observation, interviews, personas, problem framing, prototypes, visual hierarchy, accessibility, usability tests, ethics, critique, and revision.

The course roadmap describes design research evidence before private design portfolios or official design credit exists.

Member roadmapLanguage Hall

Vocabulary, roots, grammar, syntax, listening, pronunciation, conversation, translation, culture, sources, and revision.

The course roadmap describes language evidence before private speaking records or official language credit exist.

Member roadmapPhilosophy Hall

Logic, claims, premises, definitions, counterexamples, ethics, dialogue, reflection, and revision.

The course roadmap describes reasoning evidence before private seminar records or official philosophy credit exist.

Member roadmapEntrepreneurship Lab

Problem discovery, customer empathy, prototypes, budgets, prices, risk, experiments, ethics, accessibility, and pitch.

The course roadmap describes venture evidence before private project records or official entrepreneurship credit exist.

Catalog connections

A course catalog is useful only when it connects to proof.

Use this page as the family route map, then verify each course against standards, first-week lessons, reports, and the broader realm plan.

Open curriculum scope

Best next step for parents who want the daily school rhythm behind the catalog.

Course catalog support routes49 links
Mission mapmemberMember-only route. Join when ready to open Mission map; use the sample lesson first to preview the learning loop.Room catalogChoose the right subject wing before picking a room.Curriculum scopeSee the broader school rhythm, mastery projects, and course-library framing.Advanced HubmemberMember-only route. Join when ready to open Advanced Hub; use the sample lesson first to preview the learning loop.Advanced realmsmemberMember-only route. Join when ready to open Advanced realms; use the sample lesson first to preview the learning loop.Arithmetic FoundrymemberMember-only route. Join when ready to open Arithmetic Foundry; use the sample lesson first to preview the learning loop.Motion & Machines HallmemberMember-only route. Join when ready to open Motion & Machines Hall; use the sample lesson first to preview the learning loop.Mythology HallmemberMember-only route. Join when ready to open Mythology Hall; use the sample lesson first to preview the learning loop.Civics Council ChambermemberMember-only route. Join when ready to open Civics Council Chamber; use the sample lesson first to preview the learning loop.Calculus SpirememberMember-only route. Join when ready to open Calculus Spire; use the sample lesson first to preview the learning loop.Quantum GatememberMember-only route. Join when ready to open Quantum Gate; use the sample lesson first to preview the learning loop.Relativity ObservatorymemberMember-only route. Join when ready to open Relativity Observatory; use the sample lesson first to preview the learning loop.Systems ForgememberMember-only route. Join when ready to open Systems Forge; use the sample lesson first to preview the learning loop.Robotics ArenamemberMember-only route. Join when ready to open Robotics Arena; use the sample lesson first to preview the learning loop.Chemistry CauldronmemberMember-only route. Join when ready to open Chemistry Cauldron; use the sample lesson first to preview the learning loop.Biology GrovememberMember-only route. Join when ready to open Biology Grove; use the sample lesson first to preview the learning loop.Astronomy TowermemberMember-only route. Join when ready to open Astronomy Tower; use the sample lesson first to preview the learning loop.Data Science CourtmemberMember-only route. Join when ready to open Data Science Court; use the sample lesson first to preview the learning loop.Earth Systems AtlasmemberMember-only route. Join when ready to open Earth Systems Atlas; use the sample lesson first to preview the learning loop.Neuroscience SanctummemberMember-only route. Join when ready to open Neuroscience Sanctum; use the sample lesson first to preview the learning loop.Health Science ClinicmemberMember-only route. Join when ready to open Health Science Clinic; use the sample lesson first to preview the learning loop.Ecology ObservatorymemberMember-only route. Join when ready to open Ecology Observatory; use the sample lesson first to preview the learning loop.Environmental Chemistry LabmemberMember-only route. Join when ready to open Environmental Chemistry Lab; use the sample lesson first to preview the learning loop.Writing TowermemberMember-only route. Join when ready to open Writing Tower; use the sample lesson first to preview the learning loop.Civilization ArchivememberMember-only route. Join when ready to open Civilization Archive; use the sample lesson first to preview the learning loop.Economics BazaarmemberMember-only route. Join when ready to open Economics Bazaar; use the sample lesson first to preview the learning loop.Geography Cartography HallmemberMember-only route. Join when ready to open Geography Cartography Hall; use the sample lesson first to preview the learning loop.Computer Science KeepmemberMember-only route. Join when ready to open Computer Science Keep; use the sample lesson first to preview the learning loop.Art StudiomemberMember-only route. Join when ready to open Art Studio; use the sample lesson first to preview the learning loop.Music StudiomemberMember-only route. Join when ready to open Music Studio; use the sample lesson first to preview the learning loop.Film StudiomemberMember-only route. Join when ready to open Film Studio; use the sample lesson first to preview the learning loop.Architecture AteliermemberMember-only route. Join when ready to open Architecture Atelier; use the sample lesson first to preview the learning loop.Game Design LabmemberMember-only route. Join when ready to open Game Design Lab; use the sample lesson first to preview the learning loop.Creative Coding AteliermemberMember-only route. Join when ready to open Creative Coding Atelier; use the sample lesson first to preview the learning loop.Worldbuilding WorkshopmemberMember-only route. Join when ready to open Worldbuilding Workshop; use the sample lesson first to preview the learning loop.Design Research StudiomemberMember-only route. Join when ready to open Design Research Studio; use the sample lesson first to preview the learning loop.Language HallmemberMember-only route. Join when ready to open Language Hall; use the sample lesson first to preview the learning loop.Philosophy HallmemberMember-only route. Join when ready to open Philosophy Hall; use the sample lesson first to preview the learning loop.Entrepreneurship LabmemberMember-only route. Join when ready to open Entrepreneurship Lab; use the sample lesson first to preview the learning loop.Number Theory CryptmemberMember-only route. Join when ready to open Number Theory Crypt; use the sample lesson first to preview the learning loop.Combinatorics KeepmemberMember-only route. Join when ready to open Combinatorics Keep; use the sample lesson first to preview the learning loop.Statistics CitadelmemberMember-only route. Join when ready to open Statistics Citadel; use the sample lesson first to preview the learning loop.AI Theory OraclememberMember-only route. Join when ready to open AI Theory Oracle; use the sample lesson first to preview the learning loop.Proof LabyrinthmemberMember-only route. Join when ready to open Proof Labyrinth; use the sample lesson first to preview the learning loop.Standards mapTrace objectives, artifacts, evidence rules, and future official alignment work.First weekUse the five-day starter path before choosing the paid beta.ReportsPreview how lesson proof becomes parent-readable progress.Realm catalogSee how STEM, logic, writing, civilization, robotics, and AI become one academy.Learning pathsMatch age band, pace, and readiness before picking the course route.
Quest progressProgress recorded