Parent-readable course map before broad enrollment.
The school map,
lesson by lesson.
A parent-readable scope and sequence for the academy: what kids learn, what is free, what belongs to the paid beta, and which subjects come next.
Free demo plus paid member beta rooms across five STEM wings.
The best next course for gifted learners who need proof and reasoning depth.
No official credit claim, accreditation claim, or legal transcript claim yet.
Turn the catalog into a five-stop decision path
The course catalog is broad, so the map pulls the most useful order forward: free proof, first week, full STEM spine, advanced depth, then parent evidence.
Open curriculum scopeThe catalog should feel like picking a school route
Parents should not have to decode dozens of rooms at once. Start with the child’s style, then point them toward the right wing of the academy.
What makes this feel like a full school
Each course should feel like a wing of the academy with its own rooms, artifacts, vocabulary, and final proof.
The catalog explains access, readiness, prerequisites, and evidence without requiring parents to understand game mechanics.
The catalog can be ambitious while staying clear that Academy is an enrichment beta, not an accredited transcript program.
Creative, humanities, advanced STEM, and maker subjects should still connect back to proof, reflection, and portfolio evidence.
Courses organized by subject, access, and proof
Rune Math Foundations
Prerequisites: Ready for basic operations, diagrams, and short explanations.
Playable betaDemo:Free demo starts hereMember:Paid member rooms 1-5Number models, fraction gates, geometry maps, fairness proofs, and treasure-budget artifacts.
Alchemy Evidence Lab
Prerequisites: Ready to observe, compare, and separate evidence from guesses.
Paid member betaDemo:Previewed in first-week mapMember:Paid member rooms 6-10Claim-evidence cards, variable notes, matter changes, systems observations, and lab reflections.
Force Craft Studio
Prerequisites: Ready for motion words, direction, cause-effect, and simple units.
Paid member betaDemo:Previewed in first-week mapMember:Paid member rooms 11-15Motion sketches, force predictions, energy trails, light puzzles, and rule explanations.
Build Magic Workshop
Prerequisites: Ready to name a problem, constraint, weak point, and revision.
Paid member betaDemo:Previewed in first-week mapMember:Paid member rooms 16-20Prototype briefs, stress tests, bridge revisions, design tradeoffs, and iteration notes.
Mind Lens AI Studio
Prerequisites: Ready to inspect examples, labels, patterns, confidence, and human review.
Paid member betaDemo:Previewed in first-week mapMember:Paid member rooms 21-25Model audit cards, feature labels, training-example checks, safety notes, and better-data proposals.
Proof and Puzzle Reasoning
Prerequisites: Best after learners can explain STEM proofs without racing.
Preview nextDemo:Future free sampleMember:Future paid courseIf-then maps, contradiction gates, counterexample scrolls, proof chains, and strategy journals.
Argument, Story, and Revision
Prerequisites: Best after learners can explain a claim, evidence, source, and counterclaim without racing.
Member roadmapDemo:Preview after joiningMember:Future paid courseThesis cards, source hunts, story arcs, revision trails, rhetoric duels, and portfolio pieces.
History, Geography, and Civics
Prerequisites: Best after learners can read maps, sequence events, and compare evidence fairly.
Member roadmapDemo:Preview after joiningMember:Future paid courseTimeline dossiers, map claims, source audits, civic arguments, and cause-effect explanations.
Markets, Incentives, and Tradeoffs
Prerequisites: Best after learners can reason about quantities, fairness, choices, and evidence without treating points like money.
Member roadmapDemo:Preview after joiningMember:Future paid courseMarket briefs, opportunity-cost cards, budget checks, incentive maps, externality notes, and evidence claims.
Maps, Regions, and Spatial Systems
Prerequisites: Best after learners can read maps, compare scale, and explain physical and human patterns carefully.
Member roadmapDemo:Preview after joiningMember:Future paid courseField atlases, map claims, projection checks, watershed notes, migration maps, and GIS evidence limits.
Algorithms, Code, and Debugging
Prerequisites: Best after learners can trace steps, explain logic, and test edge cases carefully.
Member roadmapDemo:Preview after joiningMember:Future paid courseAlgorithm traces, data-structure notes, runtime checks, memory notes, debug logs, API boundaries, and safety claims.
Visual Design, Animation, and Critique
Prerequisites: Best after learners can observe carefully, revise without panic, and explain visual choices.
Member roadmapDemo:Preview after joiningMember:Future paid courseComposition studies, color maps, value checks, storyboards, animation timing notes, critique responses, and portfolio statements.
Music Theory, Production, and Performance
Prerequisites: Best after learners can listen carefully, practice with patience, and explain creative choices.
Member roadmapDemo:Preview after joiningMember:Future paid courseRhythm maps, tempo notes, melody sketches, harmony checks, arrangement briefs, rehearsal logs, critique responses, and music statements.
Scene Language, Editing, and Media Critique
Prerequisites: Best after learners can observe carefully, sequence story beats, and explain media choices without treating style as proof.
Member roadmapDemo:Preview after joiningMember:Future paid courseShot plans, storyboard panels, continuity checks, edit notes, sound-design maps, critique responses, revision proofs, and film evidence claims.
Spatial Design, Structure, and Critique
Prerequisites: Best after learners can read scale, reason about space, and explain design tradeoffs without pretending to certify real buildings.
Member roadmapDemo:Preview after joiningMember:Future paid courseSite briefs, plan and section notes, load-path sketches, accessibility checks, daylight diagrams, model iterations, critique responses, and design claims.
Mechanics, Playtesting, and Level Design
Prerequisites: Best after learners can explain rules, feedback, balance, accessibility, and revisions without treating points as proof.
Member roadmapDemo:Preview after joiningMember:Future paid courseCore-loop maps, level sketches, balance notes, playtest logs, accessibility checks, revision proofs, and game design evidence claims.
Interactive Art, Animation, and Debugging
Prerequisites: Best after learners can trace code, debug patiently, and explain visual behavior with evidence.
Member roadmapDemo:Preview after joiningMember:Future paid courseVariable maps, loop traces, function notes, animation tests, event checks, debug logs, accessibility notes, and code artifact claims.
Maps, Cultures, and Story Systems
Prerequisites: Best after learners can connect maps, cultures, ecology, rules, and revision without treating style as evidence.
Member roadmapDemo:Preview after joiningMember:Future paid courseMap notes, ecology notes, culture notes, rule limits, timeline causes, conflict explanations, revision proofs, and worldbuilding evidence claims.
User Insight, Prototypes, and Critique
Prerequisites: Best after learners can observe users, explain design choices, and revise without treating taste as proof.
Member roadmapDemo:Preview after joiningMember:Future paid courseObservation notes, interview patterns, personas, problem frames, prototype tests, accessibility checks, ethics notes, revision proofs, and design research evidence claims.
Language, Translation, and Conversation
Prerequisites: Best after learners can read carefully, revise sentences, and respect cultural context.
Member roadmapDemo:Preview after joiningMember:Future paid courseVocabulary maps, grammar notes, dialogue scripts, translation checks, listening reflections, culture notes, revision logs, and language claims.
Logic, Ethics, and Dialogue
Prerequisites: Best after learners can define terms, listen to objections, and revise a claim without treating disagreement like defeat.
Member roadmapDemo:Preview after joiningMember:Future paid courseArgument maps, definition cards, counterexample checks, ethics notes, dialogue reflections, revision logs, and philosophy claims.
Venture Design and Evidence
Prerequisites: Best after learners can reason about quantities, customer needs, fairness, and evidence without confusing simulations with real money.
Member roadmapDemo:Preview after joiningMember:Future paid courseProblem briefs, interview notes, prototype tests, budget checks, risk reviews, ethics notes, pitch drafts, and venture claims.
The first visible route through the academy
Free demoModel quantities before choosing an operation.
Math proof receiptPaid memberSeparate observation, variable, and claim.
Claim-evidence cardPaid memberPredict force, motion, energy, or light before the gate opens.
Motion prediction sketchPaid memberTest a constraint, find the weak point, and revise.
Prototype revision notePaid memberInspect examples, labels, confidence, and unsafe assumptions.
AI model audit cardPreview nextFind the claim that cannot be true under the same rules.
Counterexample scrollPlannedTurn evidence into a clear argument with one revision pass.
Draft-and-revision sheetWhat is open, what is protected, and why
One real math lesson with teach, practice, dragon test, and first proof receipt.
$19/month beta access while trusted activation and parent accounts mature.
Catalog, standards, reports, privacy, safety, and accreditation-readiness pages stay public.
No official credit, accreditation, or legal transcript status until review, policy, and records are stronger.
From first week to future school
One room from each STEM wing.
Best family decision point after the free demo.
Five lessons each in math, science, physics, engineering, and AI.
Current paid member course spine.
One credit per STEM wing plus capstone-style proof artifacts.
Parent-readable enrichment record.
Proof, puzzles, counterexamples, symbolic reasoning, and strategy.
Next best expansion for advanced learners.
Argument, creative writing, research, revision, and rhetoric.
The course roadmap describes claims, sources, counterclaims, and revision before private draft history exists.
History, geography, civics, economics, timelines, maps, and source analysis.
The course roadmap describes map evidence, timelines, source bias, and civic claims before private archive records exist.
Scarcity, incentives, supply, demand, budgets, tradeoffs, externalities, and market claims.
The course roadmap describes economics reasoning before private market briefs or paid course records exist.
Location, scale, projections, climate, land use, migration, GIS, and map claims.
The course roadmap describes map evidence before private atlas records or official geography credit exist.
Algorithms, data structures, debugging, runtime, memory, APIs, cybersecurity boundaries, and code claims.
The course roadmap describes algorithm evidence before private code portfolios or official computer science credit exist.
Composition, color, value, focal point, animation, critique, revision, portfolio craft, and artist statements.
The course roadmap describes visual evidence before private art portfolios or official art credit exist.
Rhythm, tempo, melody, harmony, dynamics, form, rehearsal, performance, recording, critique, and revision.
The course roadmap describes music evidence before private music portfolios or official music credit exist.
Scene language, cinematography, storyboards, editing, pacing, sound design, dialogue, critique, and revision.
The course roadmap describes film evidence before private media portfolios or official film credit exist.
Site, scale, plans, sections, structure, circulation, materials, daylight, accessibility, sustainability, critique, and revision.
The course roadmap describes design evidence before private architecture portfolios or official architecture credit exists.
Mechanics, rules, goals, feedback loops, level design, challenge curves, balance, UX, accessibility, playtesting, critique, and revision.
The course roadmap describes game design evidence before private game portfolios or official game design credit exists.
Variables, loops, functions, coordinates, sprites, animation, events, collision logic, controlled randomness, debugging, accessibility, critique, and revision.
The course roadmap describes code artifact evidence before private code portfolios or official creative coding credit exists.
Map scale, biomes, resources, culture, trade, ecology, language clues, rule systems, timelines, research, critique, and revision.
The course roadmap describes worldbuilding evidence before private writing portfolios or official writing, geography, or history credit exists.
Observation, interviews, personas, problem framing, prototypes, visual hierarchy, accessibility, usability tests, ethics, critique, and revision.
The course roadmap describes design research evidence before private design portfolios or official design credit exists.
Vocabulary, roots, grammar, syntax, listening, pronunciation, conversation, translation, culture, sources, and revision.
The course roadmap describes language evidence before private speaking records or official language credit exist.
Logic, claims, premises, definitions, counterexamples, ethics, dialogue, reflection, and revision.
The course roadmap describes reasoning evidence before private seminar records or official philosophy credit exist.
Problem discovery, customer empathy, prototypes, budgets, prices, risk, experiments, ethics, accessibility, and pitch.
The course roadmap describes venture evidence before private project records or official entrepreneurship credit exist.
A course catalog is useful only when it connects to proof.
Use this page as the family route map, then verify each course against standards, first-week lessons, reports, and the broader realm plan.
Open curriculum scopeBest next step for parents who want the daily school rhythm behind the catalog.
