Professor Lyra, the STEM archmage mentor

Room 1 - Free class

Help Lyra prove what stayed.

Follow one screen at a time: learn the trick, move the proof runes, take the Dragon Test, then show a parent-friendly report.

Victory means Explain: 18 started, 7 left, 11 stayed.

No sign-in - 5 minutes - Lyra guides each click

First class path

One click at a time.

Watch the idea, try it with clues, cast the answer, then save one school proof.

  1. 1WatchLyra teaches
  2. 2MoveUse clues
  3. 3CastDragon Test
  4. 4ShowParent proof
For kids Play one focused quest. For parents Read the proof afterward.
Parent note: what is Dungeon Academy?
About Fantasy rooms for real learning evidence. Dungeon means adventure challenge rooms. Kids see quests; parents see what was taught, answered, and proved.
Mission Make serious learning feel playable. Teach first, prove clearly, keep it fun, and make every report parent-readable.
Lesson Hall Hear Lyra before the dragon test.

The dragon test opens after practice and clues.

Dungeon Academy

Dungeon Academy STEM sampler: solve quests with real-world thinking.

Apprentice 0 XP
Do this next

Follow one class path.

Read the idea, try one move, prove the answer, then show the parent report. Everything else can wait.

  1. 1Learn
  2. 2Try
  3. 3Show proof
Today's class

Start with Professor Lyra.

One screen at a time: learn, practice, clues, Dragon Test, parent proof.

Week One Adventure · Chapter 1 of 5

Restore the Five Academy Seals

Five classes form one story. Each solved room restores a seal and creates one parent-readable proof.

0 of 5 seals restored
Run setup Choose path
Optional run style The standard sampler path is already selected. 3 Hearts
Quest stage Play here
1 Learn 2 Practice 3 Cast
Campaign Map

Academy STEM Campaign

Five academy gates, 25 teach-first rooms.

Room 1/25
Academy Workspace

Choose a school lane.

Courses, records, parent tools, and rewards stay in separate workspaces.

Headmaster's Plan

Today in Dungeon Academy

Professor Lyra is preparing your first STEM lesson path.

Student HQ

A calmer school day starts here.

Choose one path: lesson, week course, subject wings, record, parent tools, or projects.

Room 1
Today's class

Start with the teaching studio.

Professor Lyra teaches first, then practice, evidence, dragon test, and record.

Member Onboarding

Open the private school path.

One sequence connects membership, learner profile, first proof, weekly report, and dashboard review.

Locked
Today Start with the teaching studio.

Professor Lyra teaches first, then the dragon test opens.

Class path details Next: start with Professor Lyra.
School Day Path

Learn, try, lab, test, record.

One clear class path for the current room.

More School Tools Course studio, records, parent portal, and projects
Study Details Lesson director, first quest, metrics, and notes
Lesson Director

Learn the idea, try it, prove it, then cast.

Learn
First Quest Director

Make Room 1 feel like a real class adventure.

Lyra teaches, the familiar finds clues, the dragon tests, and the academy saves the first record.

Opening
Lyra

Start with the lesson, then follow the classroom path one step at a time.

    Course record warming up.
    School Systems Records, parent reports, and full academy path
    Access Plans

    Start with one free proof, then decide.

    Families can try Room 1, read the parent proof, and continue only if the school path feels useful.

    Demo public
    Parent enrollment path Parent handoff Complete sampler proof, review parent options, parent sign-in, and learner profile.
    Membership Control

    A parent-managed school record.

    The full academy connects guardian sign-in, learner profile, first proof, weekly reports, and saved progress.

    Preview
    Access Audit

    What opens after parent review.

    Membership adds saved progress, parent-managed learner details, proof reports, and the full course sequence.

    Checking
    School Dashboard

    Enrichment school record

    Today, course, parent record, and mastery progress in one calm view.

    School Backbone

    Turn play into an enrichment school record.

    Accounts, parent packets, course credit, weekly goals, and printable records stay visible from the start.

    Media Studio

    AI art, voices, films, music, and effects are part of the school.

    Every course can ship with classroom art, animated scenes, character voices, ambient music, and reward sounds.

    Asset pipeline
    Member Pass

    The full academy continues week by week.

    Dungeon Academy turns rooms into a calm school rhythm: one lesson each day, one transcript entry at a time.

    Course
    Week 1 Course Pack

    Restore five seals, build five proofs.

    A connected school adventure: learn, practice, investigate, pass the test, and save a parent-ready artifact.

    0/5 seals
    Week 1 Classroom

    Today's member lesson

    A short teaching board prepares the student before the room test opens.

    Objective

    Learn the idea before casting.

    Teach

    Professor Lyra explains the core rule.

    Worked example

    Read the model, then try the room.

    Guided practice

    Make one small move before the test.

    School artifact

    Save one proof in the record.

    Parent note

    A short summary explains what was taught.

    Learn

    Start with the idea

    Professor Lyra teaches one clear move before the test opens.

    Read the rule, try it, prove it, then test.
    Five-Seal Adventure

    Restore the five Academy seals

    Complete five connected classes and save one learning artifact from each chapter.

    Systems Portfolio

    Week 2 systems portfolio

    Finish rooms 6-10 to unlock the Week 2 portfolio review.

    Bridge Project

    Week 3 skybridge project

    Finish Week 2 to unlock the first cross-subject build.

    Invention Guild

    Week 4 invention guild

    Finish Week 3 to unlock the next engineering commission.

    Capstone Gate

    Week 5 capstone gate

    Finish Week 4 to unlock the final Academy STEM mastery packet.

    Course Map

    Dungeon Academy STEM track

    Five school towers, each with lessons, practice, and a final mastery check.

    0/5 credits
    Planner Ledger

    Current school file: weekly scope, lesson route, credit standing, and record status.

    Syllabus
    Curriculum Atlas

    A full academy starts with a clear school map.

    Age bands, weekly rhythm, prerequisites, and future subject realms are organized here.

    Beta school map
    Course Syllabus

    Parent and teacher syllabus

    Objectives, teaching notes, artifacts, and mastery criteria for the active week.

    Week 1

    Use this before a lesson block to see what is taught, practiced, and saved.

    Academy Cabinet Selected records, parent tools, and rewards
    Progress Board

    Academy standing

    Rank, daily work, tutor focus, and next study move.

    0 XP
    School record

    File the first lesson artifact.

    Complete a teach-first room to create a transcript entry, parent summary, and next study move.

    First Proof Report

    First proof report appears after Room 1.

    Finish the first teach-first room to create a parent-readable proof artifact.

    Draft

    The family proof summary appears after the first room is saved.

    Progress Details Rank ladder, daily quest, mastery bars, and learning snapshot
    Rank Ladder

    Earn XP to rise through the academy.

    Spellsmith
    Daily Quest

    Solve 3 rooms to light the study lantern.

    0/3
    0 Runs 0 Wins 0 Total XP
    Learning Snapshot

    A quick parent and teacher view of progress.

    Ready
    Transcript Ledger

    Local school record

    Completed rooms will become transcript entries here.

    0 entries
    School Record Pack

    One folder for the family enrichment record.

    Collect weekly report, transcript, course progress, and parent record details from one place.

    Draft
    Curriculum scope

    Use this after a lesson or parent record update to file the current school record.

    Parent Academy Portal

    Turn the dungeon into a managed enrichment path.

    Parent-managed learner profile, progress report, age band, learning path, and consent record for this device.

    Setup
    Parent Details Profile fields, enrollment claim, consent, account packet, and dashboard tools
    Guardian Enrollment Accept the academy invitation

    Connect this device to the child profile created in the protected parent dashboard.

    Invite
    Use a profile created from the protected parent dashboard.
    Parent dashboard
    Parent Account Readiness Preview

    Complete parent setup to issue account IDs.

    v1
    Parent Weekly Brief

    This week's learning evidence.

    A parent-readable summary of course progress, proof artifacts, strengths, and the next focus.

    Draft
    Academy Course Catalog

    Build the school one wing at a time: open STEM now, then expand into logic, writing, history, and economics.

    1 open
    Academy Realms

    One school, many worlds of enrichment.

    The STEM sampler is the first open wing. Future learning rooms can add logic, writing, history, economics, and more.

    Campus
    Five magical STEM realm portals inside Dungeon Academy
    STEM Sampler Math, science, physics, engineering, AI Open now
    Logic Labyrinth Proofs, puzzles, debate, strategy Planned wing
    Writers' Tower Essays, rhetoric, story craft Planned wing
    Archive of Civilizations History, geography, culture, power Planned wing
    About the school

    Fantasy rooms for real learning evidence.

    Dungeon Academy is an enrichment school experience for kids who learn better when the work feels like a quest. Each class teaches one idea, asks the learner to prove it, then turns the result into a parent-readable record.

    Beta school
    Why "Dungeon"? It means adventure rooms, not prison.

    The name comes from fantasy games: a dungeon is a sequence of challenge rooms. On the kid side we use rooms, clues, mentors, dragons, and proof gates. On the parent side we explain the learning plainly.

    Mission Make serious learning feel playable.

    We want kids to practice reasoning, persistence, and explanation without the experience feeling like another worksheet.

    Vision A full enrichment school with visible proof.

    STEM is the first wing. The same model can expand into logic, writing, history, economics, arts, and project studios.

    Values Teach first. Prove clearly. Involve parents.

    Every room should be kid-fun, academically honest, source-checkable, and understandable to a parent in one minute.

    Learning sources Standards-aligned concepts, parent-readable explanations.

    The STEM sampler uses common elementary and middle-grade concepts: operations, evidence, force, structure, and AI literacy. Future humanities rooms should cite neutral primary/secondary references directly in the parent record.

    Brand guide Warm fantasy school, not dark horror.

    Use gold light, readable proof language, mentor warmth, and clear parent summaries. Avoid prison language, gore, fear, outside finance language, and unexplained fantasy terms.

    Reward Vault

    Grow the academy vault.

    Earn cards, complete forge goals, build guild projects, and evolve the academy familiar.

    Academy Familiar

    Spark Wisp

    It wakes up when you solve STEM rooms.

    Lv 1
    Next Move

    Begin a run and clear the first STEM gate.

    Streak 0
    Spell Cards

    Earn a card after each quest. Rare card guaranteed by 5 reveals.

    0/5
    Common 70% Rare 25% Legendary 5%
    Challenge Forge

    Complete focused goals to forge extra academy rewards.

    0/3
    Guild Projects

    Combine STEM schools to build fantasy inventions.

    0/3
    AI coach and labs Learn faster
    Boss

    Emberclutch, the Clockwork Dragon

    Phase I - Iron Scales

    Its shield hums with unsolved STEM riddles.

    Best 0
    Adventure Log

    The dungeon is listening for your first spell.

    0
    Progress and rewards Long-term growth
    Hearts 3
    Mana
    Dragon shield
    Professor Lyra

    Choose wisely. Correct answers charge your spell chain.

    Chain x0
    AI Dungeon Master

    Oracle loading...

    The dungeon is choosing your next STEM trial.

    Bonus: solve cleanly for an insight star.

    0 Insight 0 Perfect
    Dragon Lab Reactor

    Solve related rooms to complete boss experiments.

    0
    Professor's Desk Goals, review, oracle missions, and notes
    Session Goals

    Complete quick run goals for bonus recognition.

    0/3
    Tutor Ledger

    Focus loading...

    Professor Lyra is reading your spell history.

    0 Review 0 Mastered -- Accuracy 0 Clean
    Review Queue

    Missed concepts will appear here for focused practice.

    0
    AI Quest Oracle

    Professor Lyra is choosing your best next moves.

    AI
    Lab Notebook

    Solve rooms to save study notes.

    Relics
    Subject Wings

    Five school wings, one lesson path.

    Choose a wing to open its next teach-first room.

    Room 1
    Curriculum Map

    Five towers, one dragon-sized education.

    Each tower teaches a real STEM habit before it becomes a spell.

    Room 1
    A fantasy academy portal hall representing the five STEM towers
    Lesson Scroll

    Learn the idea first

    Professor Lyra prepares the concept before the test begins.

    STEM
    Week One · Chapter 1

    Relight the Dawn Gate

    0/5 seals

    Prove what stayed after seven star-gems left the chest.

    Today’s artifactSubtraction proof When restoredThe path to the Alchemy Wing wakes.
    Lesson Mission Control

    Start with the teaching signal.

    Hear the idea, watch the model, try one move, gather evidence, test, and file the record.

    Next: begin with Professor Lyra.
    Professor Lyra Hear the idea first.

    I teach the model before the dragon test opens.

    Math class film

    Listen for what changed.

    Professor Lyra shows the room idea before practice begins.

    Kid version What changed, and what stayed?

    This class turns the fantasy puzzle into one real thinking skill before the test opens.

    Idea

    Subtraction proves what remains after part of a starting amount leaves.

    Try

    Name the start, the change, and the amount that stayed.

    Parent sees

    The final record shows the answer, evidence, and explanation.

    Day 1 class

    Rune Math Trial

    Lyra teaches subtraction as a proof, then you practice, gather evidence, cast, and file the first school record.

    Start
    Classroom Compass

    One clear next move

    Follow the class path without hunting through the whole room.

    Class Reference Film, model, and professor whiteboard
    xAI class film Loading film
    Math Tower Runes gather before the proof

    Numbers wake first, then the operation, then the check mirror.

    Professor's Whiteboard

    I can explain the room idea before I choose an answer.

    Watch the method once, then use it in the challenge.

    Try It First

    Choose the thinking move

    Pick the method that fits this room before the test opens.

    Ready
    Professor Lyra Practice with me first.

    Choose the move that matches the model before the dragon test opens.

    Try the method check for a small confidence spark.

    Proof Clue Board

    Find the start, the change, and the answer before the Dragon Test opens.

    0/3
    0/3
    Math evidence Find clue 1 of 3.

    Tap clue 1 first: what number did the story begin with?

    Tap clue 1 first: what number did the story begin with?

    Brain Spark

    Try a tiny real-world mission before the test.

    Class Materials Theater, full path, Lyra notes, and concept cards
    Lesson Theater

    Room 1: Math class

    Watch the class film, study the model, practice, gather clues, test, and save the record.

    Academy Lesson Path

    Teach, practice, cast, record

    Watch, think, practice, cast, and save the learning record.

    Ready
    Room Focus

    Find the three room clues

    The room lights up as each teaching clue is understood.

    0/3
    Professor Lyra, the STEM archmage mentor
    Professor Lyra

    Listen for the method

    Lyra turns the room into a guided lesson before the test begins.

      Student Memory Profile warming up

      Professor Lyra will adapt after each solved room.

      Math Room 1 of 25

      A locked door hums with number runes.

      Loading challenge...

      Do this now

      Start with Professor Lyra.

      One screen at a time: learn the idea, practice once, gather clues, then take the Dragon Test.

      No score pressure · one proof at the end
        Dragon Test Lesson gate locked.

        Finish the lesson path before casting an answer spell.

        Dragon Test Cockpit

        Lesson gate locked

        Finish the lesson path before casting an answer spell.

        Locked
        Spellcast

        Lesson gate locked

        Find the room clues before choosing an answer spell.

        0%
        Rune chamber

        The room waits for your proof.

        STEM Method

        Use the room method before casting.

        Math
        Codex

        Answer a challenge to inscribe your first lesson.