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For teachers

A free robot workshop for your class

Students fix up a workshop with their own robot, Pip, through five short repairs: plan a route, find a missing number, read for evidence, design a fair test, and stay on a budget. No student accounts, no sign-in, nothing to install.

Link for your class (starts with sound off): dungeon.games/academy/play?workshop=1&sound=off

Pip, the workshop robot
The five repairs

What students practice

  1. Repair 1 · sequencing and navigation
    Map the Workshop

    Plan a safe route across the workshop floor, stop by stop, without rolling through wet paint.

    Talk about it: Ask a student to describe which step they planned first and why.

  2. Repair 2 · addition and subtraction
    Recharge the Robot

    Find how many charge cells close the gap to a target, then power up to check.

    Talk about it: Ask a student how they found the missing charge and how they checked it.

  3. Repair 3 · reading instructions and evidence
    Read the Repair Note

    Read a short repair note, choose the safe step, and point to the words that prove it.

    Talk about it: Ask a student to show the words that helped them decide.

  4. Repair 4 · fair testing
    Test the Plant Helper

    Design a fair plant test that changes one thing and keeps the rest the same.

    Talk about it: Ask a student what changed in the test and what stayed the same.

  5. Repair 5 · budgeting and planning
    Stock the Supply Shelf

    Choose supplies that cover every need without going over a coin budget.

    Talk about it: Ask a student how they checked that the plan covered every need and fit the budget.

Running it

In your classroom

Who it fits
Written for ages 8–12 (about grades 3–6). Older students can replay any repair for three stars.
Time
Plan on one class period for the guided and solo tries on all five repairs, plus a bonus delivery mission. Or run one repair a day as a warm-up.
How each repair runs
A guided try, then a solo try. A third problem that asks students to remember what worked opens a day later on the same device.
Devices
Runs in a web browser on a Chromebook, iPad, or laptop. Nothing to install.
Sound
The class link starts with sound off. Students with headphones can tap the sound button to hear the music and sound effects.
Early readers
Every line has a read-aloud button that uses the device’s own built-in voice.
Shared devices
Progress saves in that browser on that device. When the next student sits down, they tap “New student? Start fresh” at the top of the workshop.
Student privacy

Nothing to collect, nothing to sign

No student accounts
No sign-in, no email, and no class roster. Students open the link and start.
Names stay on the device
The robot name a student types is kept in that browser. We never receive it.
Nothing to buy, no chat, no ads
There are no purchases, messages, or ads inside the workshop. The finish screen has one link for parents about the paid family membership.
Anonymous counts only
We count events such as “a repair was finished,” with no name, account, or cookie attached.

The full policy is on the privacy page.

If the link is blocked at school

School web filters sometimes block addresses with “games” in them. Ask your tech team to allow dungeon.games/academy. It is an ordinary web page: no downloads, plug-ins, or pop-ups.

Try the first repair yourself
Quest progressProgress recorded