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Week 31 · Term Four · Story structure, branching, choice and code

The Story Engine

Find the shape of a story with Freytag’s pyramid, count how branching stories multiply, learn from a real psychology study what makes a choice worth making, write a story’s rules as if-then code, and playtest a branching story map on a real reader.

A good choice costs something, and the story remembers it.

Monday climbs the story pyramid. Tuesday counts how branches multiply. Wednesday asks why fewer choices can be better. Thursday codes consequences with variables and if-then rules. Friday writes a story map and tests it on a reader.

Day 1

Monday

25 minutes

Literature · The shape of a story

Climb the Story Pyramid

Identify the five parts of a story's structure, and explain how each part moves the plot and builds toward its theme.

Make

A story pyramid

Report handoff: The story pyramid is filed. Tomorrow the story splits into branches.

Day 2

Tuesday

25 minutes

Game design · Choices multiply

Branch the Story

Use exponents to count the paths in a branching story, and explain why writers merge branches back together.

Make

A branch map

Report handoff: The branch map is filed. Tomorrow you find out what makes a choice worth making.

Day 3

Wednesday

25 minutes

Psychology · What makes a choice meaningful

Too Many Jams

Compare percentages from a real study, and explain what makes a choice in a story meaningful: few options, each with a real cost.

Make

A choice checklist

Report handoff: The choice checklist is filed. Tomorrow you write the rules the story follows, like code.

Day 4

Thursday

25 minutes

Coding · Rules the story remembers

Code the Consequences

Trace a short program that uses a variable and an if-then rule, and decide what makes a story's consequences fair.

Make

A story rules

Report handoff: The story rules are filed. Tomorrow you build a story map and test it on a real reader.

Day 5

Friday

30 minutes

Writing · A story someone can play

File the Story Map

Write a branching narrative with a clear structure, meaningful choices and consistent rules, then revise it after a playtest.

Make

A story map

Report handoff: The story map is filed. Your week's report is ready for the portfolio.

Open the story journal.

The story prototype uses only work entered here. It is a family record of this week’s work, not a grade, an attendance record, or proof of mastery.

Quest progressProgress recorded