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Parent Handbook

How Dungeon Academy
teaches, tests, and records.

A plain-language guide for parents: what kids do each day, how proof is assessed, what records mean, and what remains beta before broad enrollment.

Quick facts
Learners
Bright kids

Built for curious children who like puzzles, stories, science, math, making, and big ideas.

Current realm
STEM Dungeon

25 teach-first rooms across math, science, physics, engineering, and AI foundations.

Access
One free sampler, then membership

The $19/month family membership unlocks the full school, reports, planning, and saved records.

Records
Parent-visible

Proofs, weekly reports, credits, and mastery packets are designed for family review.

Daily class rhythm

The same calm structure in every room

Teach

Professor Lyra introduces one idea with a model, vocabulary, and mistake shield.

Kids hear the rule before being tested.

Practice

A short guided check asks the learner to try the thinking move once.

The test stays locked until practice has happened.

Investigate

The learner inspects room artifacts and gathers evidence.

The fantasy scene becomes a proof lab, not just decoration.

Challenge

A dragon test asks for the same idea in a higher-stakes problem.

The challenge is meant to feel exciting, not random.

Record

The answer files proof into the learner's academy record.

Parents can review what was learned and what comes next.

Assessment and reports

What counts as learning proof

Room proofOne concept

A saved answer, evidence line, XP, and transcript entry.

Weekly packetFive related rooms

A parent-readable summary with strengths, focus, and evidence cards.

Course creditOne subject arc

A mastery artifact and rubric-style proof record.

STEM masteryFull first realm

Twenty-five proofs, five credits, and a capstone packet.

School promises

The product rules we keep building toward

Teach before test

Every serious challenge should have a lesson, model, practice step, and evidence path before assessment.

Proof over streaks

Progress should be based on explainable artifacts, not empty points or pressure loops.

Fantasy in service of learning

Dragons, music, voice, art, and animation should make concepts easier to remember.

Parents stay in the room

The school layer should give families plain-language reports, exportable records, and safety context.

Beta honesty

When a system is temporary, manual, local, or unfinished, the product should say so clearly.

Family roles

Who does what

Student

Play the room, listen to the lesson, try the model, gather proof, and file the record.

Parent

Start with the demo, review the safety charter, decide on paid access, and check reports.

Dungeon Academy

Provide lessons, media, feedback, parent records, and a safer path from beta to full school.

Beta boundaries

What parents should know right now

Member access

Full learning rooms, reports, and saved records should open only through parent-managed membership and confirmed entitlement.

Account records

Parent dashboard and learner records are in beta and should mature before broad enrollment.

Privacy/legal

Safety, privacy, and terms pages are public now; deletion, retention, vendor, and refund language still need professional review before major scale.

Media pipeline

AI art, voice, sound effects, and animations are already present, with higher-end refreshes planned.

When a learner gets stuck

Use friction as signal, not failure

If the child freezes

Replay the lesson, ask what the room is asking, and let them describe the first clue without answering yet.

If the child guesses

Pause before the dragon test and ask for one evidence sentence: what changed, what did you notice, or what rule applies?

If the child gets frustrated

End the room after the reflection. A calm stop preserves the next session better than forcing completion.

If the child is bored

Move toward harder proof, creative artifacts, logic, writing, or maker realms instead of adding repetition.

Parent operating checklist

What to do before, during, and after class

Before class

Choose one room, set a short time box, and make sure the child knows hints are allowed.

During class

Do not take over the mouse. Ask evidence questions only when the child is stuck or rushing.

After class

Ask the child to show the proof artifact, then note confidence, curiosity, and next-step readiness.

End of week

Review the report, choose whether to slow down, keep pace, or move into a deeper path.

Handbook path

Read the guardrails, try the room, then choose membership.

The handbook is the parent-readable operating guide. The safety charter covers privacy posture, and enrollment explains the current paid beta gate.

Quest progressProgress recorded